![]() Aura points are required to use skills, and they too must be gathered from the player’s initial spawn location, but can quickly be consumed afterward to free up space for a skill. Every character on the map is given a location where a set number of skills will slowly spawn into the level, and pressing the corresponding face button will map that skill to it. The primary gameplay of Phantom Dust has the player taking direct control over their character, and assigning skills and aura to the face buttons to use them in battle. The remaster was developed by Code Mystics and published by Microsoft Studios. The game was released for free and uses Xbox Play Anywhere functionality. ![]() On May 16th, 2017 a remastered version of the game was released on Xbox One and Windows. The game was released to generally favorable reviews, citing it as one of the most original titles to be released for the Xbox, and despite not being a seller it enjoyed popularity as a cult hit. The gameplay premise of the game is very unique, heavily inspired by trading card games like Magic the Gathering, though it still has a heavy emphasis on gated arena action as the game takes place in real-time with the playing having direct control over their characters. The game was the brainchild of Yukio Futatsugi, who is also responsible for the early Panzer Dragoon games. The game was never released in Europe at any time, though. Phantom Dust is an Xbox exclusive title, originally developed by Microsoft Game Studios in Japan, Majesco acquired the rights to publish the game in America, and released the game at a budget price.
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